July 26, 2021

Valve to launch VR brain-computer interface in early 2022

Tobii, Valve and OpenBCI collaborate on VR brain-computer interface, Galea. The new platform that brings the new generation of biometrics to mixed reality will be available at the start of 2022.

Valve co-founder Gabe Newell previously revealed that Valve was working on Galea, a brain-computer interface with OpenBCI. Tobii, the company that handles eye-tracking, announced thatshe was also a project partner. Development kits incorporating eye-tracking and Valve Index design elements should be delivered early next year.

Valve, Tobii and OpenBCI join forces to carry out the Galea project

Tobii will lend his eye tracking technology to Galea, who, according to him, will integrate design elements by Valve Index. VR Development Kits for early beta access partners will be delivered to beginning of the year 2022.

It is not certain that Galea does the purpose of the partnership from Valve and OpenBCI. Yet his so-called abilities seem match well enough to what Newell says is en in the process of realizing. Galea would be equipped with sensors capable of measure brain, eye and spinal cord activity.

According to OpenBCI, Galea has a way to measure emotions and facial expressions. Analyzes include happiness, anxiety, depression, attention span, and level of interest. So much data could inform developers on how to create VR games more immersive.

Gabe Newell urges developers to take advantage of BCI

Newell did not hide his thoughts about the BCI, and how it could be a “Extinction level event for any form of entertainment”. His message is addressed to software developers : “Start thinking about how to use BCI right now, because it will be soon important to all aspects of the entertainment industry.”

On the road to this more immersive and highly adaptable future, Newell revealed that Valve is taking the first steps with the development of Galea. Valve looks at the neurotechnology company behind a fleet of open-source, non-invasive BCI devices.

According to Newell, this partnership aims to provide a means so that “everyone can have brain signal reading technologies at high resolution integrated into helmets, in different ways ”.

There is a real list of things that BCI could do in the future. For example, giving software developers access to the brain and letting them “modify” the human experience. Apart from assumptions, Newell says “short-term research in this area is so rapid that he is hesitant to market anything for fear of slowing down.