news culture Presidential election 2022: The video game seen by La République en Marche by Emmanuel Macron
On Sunday April 10, 2022, French citizens registered on the electoral lists are invited to go to their respective polling station to put a ballot in the ballot box and thus jointly elect the next President of the French Republic. During the campaign period, it is ultimately quite rare to see candidates for a presidential election or one of their representatives address the theme of culture and more particularly of video games. Faced with health, economy, education, security, etc. the 10th Art remains behind. The editorial staff of JV therefore spoke in writing with Emmanuel Macron, the current President of the French Republic, via his teams in order to talk exclusively about “video games”.
Ahead of the first round of the 2022 presidential election, the editorial staff of JV tried to contact the 12 candidates in the running or one of their representatives via all the communication channels made available to the press (site official, email, contact form, Twitter, etc.). The absence of several candidates in our columns results from the impossibility of discussing with them over the period from April 04, 2022 to April 08, 2022. Only political parties that have responded favorably to our request have the opportunity to express themselves on JV.
- What is your general point of view on video games?
- How to support the French video game industry to help it shine internationally?
- Should we see the video game as an art and how to promote it on our territory?
- Would you like to strengthen the teaching of video games in France (schools, colleges, high schools, universities, higher education)? If yes, how ?
- What do you think of the controversy surrounding the lack of diversity in video games?
- Would you like to legislate on the creation and practice of video games (addiction, industrial monopoly, censorship, microtransaction, etc.)?
Emmanuel Macron is the current President of the French Republic and candidate of the political party La République en Marche in the 2022 presidential election.
Our exchange with Emmanuel Macron took place exclusively in writing. We offer below the answers provided by email by the current President of the Republic and his teams.
What is your general point of view on video games?
A very positive point of view!
It is first of all a strong economic and cultural sector for our country, which is one of the great nations of video games, recognized throughout the world for the richness of its works, the quality of its training and the dynamism of its industry. We are fortunate to have a powerful French video game industry: we must continue to support it in its development. Few countries have as many jewels as we do: Ubisoft, Quantic Dream, Ankama, Amplitude, Focus Home Interactive, Nacon, Voodoo, Madbox, Gameloft… I haven’t forgotten either how much video games are part of the question mastery of advanced technologies. This is again true with the Metaverse.
Perhaps even more important: what video games represent as a culture and social phenomenon: when we know that competitions like the final of the League of Legends world championship can gather nearly 100 million spectators online… In this respect, video games are an important component of French cultural soft power, of the image of our country throughout the world. Our ability to understand the projections and representations of our society, too.
Finally, it is a sector which has a real established community and which, far from clichés, carries great values. I have in mind the 50 hours of charity marathon in 2021, which raised 10 million euros for Action against Hunger thanks to more than 50 streamers. This incredible French community has once again distinguished itself this week during the Pixel War under the impetus of Kameto! – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
Competition is fierce in the video game sector. This is why we validated the reform of the cultural scale and decided to make the tax credit permanent in order to give real clarity to creators and to adapt to the reality of the industry. We must do everything to locate productions in France by expanding the support effort, thanks to the France 2030 investment plan that I presented. I also hope that we can make a significant effort on training. This is already one of our major strengths, but we need to train a lot more people.
Finally, France’s international influence is played out with esports: helping this ecosystem to develop is essential, we identified it very early on by establishing a national strategy to make France the European leader in the sector at the international level. horizon 2025. Many amateur or professional clubs are emerging, and big names (football teams for example) are setting up teams. It is a very good thing.
In 2024, as you know, we will host the Olympic Games. I hope that on this occasion we will be able to welcome in France some of the biggest sporting events in the world: a CS:GO major, the Worlds of League of Legends and The International of Dota 2. That 2 or 3 of these events be held in the same country in the same year would be exceptional, but what better symbol than to bring together the elite of sport and esport in France. Why, moreover, not imagine another format with national teams? I believe this can do a lot to develop esports even further. – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
For the “French” video game to continue to develop, I want to strengthen support for creators. Video games are becoming veritable works of art, with ultra-specialized skills (modelers, animators, etc.), a massive ecosystem of small and medium-sized studios. Each era creates the artistic form that best represents it. The video game is in essence one of the most fruitful expressions of the culture of our time. It’s also an expression of everyday life, and that’s why I even opened a campaign HQ in Minecraft!
I also want to promote video games in all cultural places: libraries, festivals, museums, theaters and by creating bridges to other artistic forms. Video games have entered homes, with consoles and PCs, in personal life, with mobiles, they can enter the public space!
The irruption of the Metaverse and Web3 could finally represent a tipping point in our practices, blurring the lines between immersive experience (cultural, social, consumption, etc.) and video games. This opens up dizzying prospects, while potentially representing considerable societal challenges, in a context where the digital divide is already weakening our society. It is up to us to defend an inclusive approach. – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
I consider video games to be a cultural asset in their own right. To do this, I will support the entire video game sector by strengthening quality initial public training – I am thinking of the professions of graphic design, animation, modeling, drawing. It is an industry that can easily establish itself anywhere in France. Because the video game is not made only in Paris. We see great successes being created throughout the territory, from Montpellier to Angoulême via Lyon and Grenoble. I also remember that the history of Jeuxvideo.com began in Aurillac…
The question of digital training in a more global way also arises. In France, 3.5% of the population is digitally trained. In the most advanced countries, it is twice as much. It is both an economic and a societal challenge. This is why, if I am elected, I will generalize the teaching of computer code and digital uses from the 5th. The video game can be a tool to support this learning, but also to create beautiful vocations. I would also like us to train between 400 and 500,000 additional digital experts over the five-year period. – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
What do you think of the controversy surrounding the lack of diversity in video games?
Today in all digital professions, there is a lack of diversity, with in particular less than 30% of positions held by women and less than 15% of them in functions other than support functions. However, in an industry like video games, the diversity of points of view and experiences is invaluable in telling stories. The notion of representation is a significant issue for these creative industries.
However, we are seeing an improvement: in 2021, there were 22% of women in studios, when they represented only 19% in 2020. The sector has made efforts, they must be continued, and I want to support it. – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
Would you like to legislate on the creation and practice of video games (addiction, industrial monopoly, censorship, microtransaction, etc.)?
Your question is very broad! My philosophy is as follows: I want France to establish itself as THE country of the video game industry, and this requires first of all doing everything so that productions, companies and talents are here. At the same time, digital uses can pose new challenges. In this respect, I would like to salute what has been done, for example, with the PEGI certifications, which bear witness to the fact that the industry itself takes these subjects very seriously. On all these subjects, legislating is not the only solution but I am obviously ready to do so if it is useful. – Mr. President of the Republic Emmanuel Macron (La République En Marche!)
By Silent_JayJournalist jeuxvideo.com
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Presidential election 2022: The video game seen by La République en Marche by Emmanuel Macron