landing on Arrakis before seeing the movie at the cinema

When Dune, by Denis Villeneuve, opens in the cinema in Spain on September 17, a few weeks before in the United States and Latin America (where it can be seen on HBO Max), one of the great wounds that the premiere schedule had left due to COVID will be closed.

Dune, the work based on Frank Herbert’s science fiction book, written in 1965, is one of the great stories of the genre. So much so that their adaptations and their attempts to achieve it have never managed to package what today could be described as a mix between Star Wars and Game of Thrones with touches of environmental awareness.

With an astonishing universe that spawned plenty of continuations, Dune’s novels are notoriously convoluted, with extensive plots, characters with strange names, and some themes as heady as they are dreamlike and complex. It is not surprising, then, that previous film adaptations have had problems. The 1984 film from the creator of Twin Peaks, David Lynch, was almost universally maligned, the cult Chilean-French filmmaker Alejandro Jodorowsky failed to pull off his adaptation (which resulted in a fascinating documentary), and a closer version of the SyFy channel may be the best, but too heavy.

Yet Villeneuve vows to unveil the secret formula and finally give Dune the big-screen treatment it deserves. Director of Blade Runner 2049 and The arrival He has already demonstrated his ability to direct impressive science fiction stories, and now he is surely facing his greatest test with a cast full of familiar faces. But before we get into the screen, surely an introductory guide to the Universe of Dune is appropriate. And for that we are in Hipertextual.

What is Dune and how its universe is configured

As we said, the origin of Dune is the 1965 science fiction novel of the same name written by Frank Herbert, an enormously influential tome whose space opera and dense mythology they can be seen in everything from Star Wars to Game of Thrones. But Dune is also a growing franchise. Herbert himself wrote five sequels between 1969 and 1985, and his son Brian Herbert has written 14 other prequels and sequels in collaboration with Kevin J. Anderson since 1999. There was also a movie in 1984 and a television miniseries in 2000, in addition to numerous board and console games.

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landing on Arrakis before seeing the movie at the cinema