Resident Evil Welcome to Raccoon City. How can the new movie look like the games? – nonenglishfeed

Resident Evil is hitting fame like never before. The various remakes that Capcom has released in recent years have served the company to push its saga of zombies and monsters up again, postulating it as one of the most important horror products in the current audiovisual scene and as a reference to continue as far as the conception of the keys of the zombie genre is concerned, with permission from George A. Romero’s cinema, which distances itself somewhat from what has been the story of Leon, Chris and company (despite clearly the fact that Resident Evil It would not be what it is without that type of feature film by the author of ‘The Night of the Living Dead’).

Recently, I was able to watch Resident Evil: Infinite Darkness on Netflix, the most recent animated series to come out about the franchise. And although it was not entirely bad, there are certain points that can be highlighted and in which Johannes Roberts can look at the launch of Resident Evil: Welcome to Raccoon City, the film that will serve as a reboot of the saga in the cinematographic field, without Milla Jovovich leading the show and with Paul WS Anderson at the side.

Here, those points will be reviewed to see what that new Resident Evil movie can do to try to resemble a little more video games and not look like just a Hollywood popcorn product that can rub shoulders with Los Expendables without there being absolutely no problem. .

More emphasis on terror

It is now public knowledge that Milla Jovovich’s films are more focused on action than on the horror itself. The latter is simply used as one more ingredient at the beginning of each film, or maybe not even that in certain cases, to attract the attention of the viewer and make them more hooked on the product. The terror in the current Resident Evil movies is something too small for what it should be in reality, which is the absolute experience that is transmitted to the viewer. It is complicated, on the other hand, to achieve it, because the respectable who attend to see the film and sit in the stalls are mostly connoisseurs of the video games that are being adapted, and that is a problem.

It is basically because a movie can never have the same level of transmission that a video game has. Here we are only going to limit ourselves to seeing what the director wants us to see and nothing else. Everything is structured and assembled, while in a video game, apart from the fact that the protagonist is us, there are small variations that affect how the viewer feels.

So what Roberts should do is put that action aside a bit to focus on making Welcome to Racccoon City an awesome witch train. A unique experience in which a story of zombies like those of yesteryear is lived up close, where the gore, the horror sequences and the desperation of the protagonists to survive was what prevailed.

Zombis a lo The Walking Dead

It sounds silly, but slow undead tend to feel more panicky than fast undead. The ones that come out of Danny Boyle’s imagery as of 28 days later, are usually simply monsters that cause certain jumpscares and little else. They do not generate overwhelm or too much tension because their impacts on the screen are tremendously fast, and that gives little reason to create a feeling of tension around viewers, because it is seen and not seen. However, slow zombies generate the opposite, starting with excessive confidence, sometimes, from viewers.

There are all kinds of monsters in Resident Evil, but zombies are, of course, like turtles. They go slow, very slow and attack in large groups. That means that they have to be controlled more and we have to be extremely careful, because with the slightest carelessness we are already surrounded and dead. Roberts should keep an eye out for that kind of tension that is generated on The Walking Dead with these kinds of herd control altercations, so to speak. In addition, it works wonderfully with the concept of memory that must be carried out in video games when entering or leaving a room, because you have to try to remember where those monsters are located so as not to lose health.

Millenium
Millenium

Some characters that really convey something

Make no mistake, absolutely no one had feelings for the characters in the Paul WS Anderson movies. Absolutely nobody. It was impossible to feel something for those protagonists who can with a thousand and one monsters at the same time and who, in addition, are immortal because they can end everything that is planted in front of them. The story in Resident Evil, in the movies, was a bit disjointed and it didn’t quite come together. Now Roberts has a chance to put an end to that by adapting the first three games, or rather the style and cut of each one.

It seems silly, but in horror films it is necessary for viewers to be able to make some kind of connection and link with the fictional characters, because otherwise it is when everything begins to collapse and there is nowhere to take anything. Hopefully at least here, Roberts knows how to create a long run saga as in other slasher products such as Scream.

When can we see Resident Evil: Welcome to Raccoon City?

The feature film will be released in the United States on September 3, 2021. We will see then, in just a couple of months approximately how this reboot has worked and if we are facing the resurrection of Resident Evil not only in video games, but also in the world of cinema.

The famous update promised a few days ago by Capcom went online last night, this should make it possible to rectify the performance drops observed in the Steam version of the game.

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Resident Evil Welcome to Raccoon City. How can the new movie look like the games? – nonenglishfeed